`.forceready` Force-readies the player's team (Only works when using Match setup using JSON/Get5)
`.pause` Pauses the match in freezetime (Tactical or normal pause, depends on `matchzy_use_pause_command_for_tactical_pause`).
`.tech` Pauses the match in freezetime.
`.unpause` Request for unpausing the match. Both teams need to type .unpause to unpause the match
`.stay` Stays on the same side (For knife winner, after the knife round)
`.switch`/`.swap` Switches the side (For knife winner, after the knife round)
`.stop` Restore the backup of the current round (Both teams need to type .stop to restore the current round)
`.tac` Starts a tactical timeout
`.coach <side>` Starts coaching the specified side. Example: `.coach t` to start coaching terrorist side!
### Practice Mode Commands
`.spawn <number>` Spawns to the provided competitive spawn number of same team
`.ctspawn <number>` Spawns to the provided competitive spawn number of CT
`.tspawn <number>` Spawns to the provided competitive spawn number of T
`.bot` Adds a bot on user's current position
`.crouchbot` Adds a crouched bot on user's current position
`.boost` Adds a bot on current position and boosts player on it
`.crouchboost` Adds a crouched bot on current position and boosts player on it
`.ct`, `.t`, `.spec` Changes player team to the requested team
`.fas` / `.watchme` Forces all players into spectator except the player who called this command
`.nobots` Removes all the bots
`.clear` Clears all the active smokes, molotoves and incendiaries
`.fastforward` Fastforwards the server time to 20 seconds
`.noflash` Toggles immunity for flashbang (it will still blind others with noflash disabled)
`.dryrun` Turns on dry-run mode
`.god` Turns on god mode
`.savenade <name> <optional description>` Saves a lineup
`.loadnade <name>` Loads a lineup
`.deletenade <name>` Deletes a lineup from file
`.importnade <code>` Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg
`.listnades <optional filter>` Lists either all saved lineups ever or if given a filter only those that match the filter
`.break` Breaks all the breakable entities (glass windows, wooden doors, vents, etc)
`.rethrow` Rethrows your last thrown grenade
`.timer` Starts a timer immediately and stops it when you type .timer again, telling you the duration of time
`.last` Teleports you back to where you threw your last grenade from
`.back <number>` Teleports you back to the provided position in your grenade history
`.delay <delay_in_seconds>` Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex
`.throwindex <index> <optional index> <optional index>` Throws grenade of provided position(s) from your grenade thrown history. Example: `.throwindex 1 2` will throw your 1st and 2nd grenade. `.throwindex 4 5 8 9` will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay).
`.lastindex` Prints index number of your last thrown grenade.
`.rethrowsmoke` Throws your last thrown smoke grenade.
`.rethrownade` Throws your last thrown HE grenade.
`.rethrowflash` Throws your last thrown flash.
`.rethrowmolotov` Throws your last thrown molotov.
`.rethrowdecoy` Throws your last thrown decoy.
### Admin Commands
`.start` Force starts a match.
`.restart` Force restarts/resets a match.
`.forcepause` Pauses the match as an admin (Players cannot unpause the admin-paused match). (`.fp` for shorter command)
`.forceunpause` Force unpauses the match. (`.fup` for shorter command)
`.restore <round>` Restores the backup of provided round number.
`.roundknife` / `.rk` Toggles the knife round. If disabled, match will directly go from Warmup phase to Live phase.
`.playout` Toggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!)
`.whitelist` Toggles whitelisting of players. To whitelist a player, add the steam64id in `cfg/MatchZy/whitelist.cfg`
`.readyrequired <number>` Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match.
`.settings` Displays the current setting, like whether knife is enabled or not, value of readyrequired players, etc.
`.map <mapname>` Changes the map
`.asay <message>` Say as an admin in all chat
`.reload_admins` Reloads admins from `admins.json`
`.team1 <name>` Sets name for Team 1 (CT by default)
`.team2 <name>` Sets name for Team 2 (Terrorist by default)
`.prac` Starts Practice Mode
`.exitprac` Exits from practice mode and loads Match mode.