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## Admin
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```
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//admin
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♦ css_addadmin <steamid> <group> <immunity>
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♦ css_removeadmin <steamid>
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//baseban
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♦ css_ban <player> <time> <reason>
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♦ css_unban <steamid>
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//basechat
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♦ css_say <message> - sends message to all players
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♦ css_csay <message> - sends centered message to all players
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♦ css_dsay <message> - <message> - sends hud message to all players
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♦ css_hsay <message> - <message> - sends hud message to all players
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♦ css_asay <message> - <message> - sends message to admins
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♦ css_chat <message> - <message> - sends message to admins
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♦ css_psay <#userid|name> <message> - sends private message
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//basecomm
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♦ css_mute <#userid|name|all @ commands>
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♦ css_unmute <#userid|name|all @ commands>
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♦ css_gag <#userid|name|all @ commands>
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♦ css_ungag <message> - <#userid|name|all @ commands>
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♦ css_silence <#userid|name|all @ commands>
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♦ css_unsilence <#userid|name|all @ commands>
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♦ css_tmute <#userid|name> <time> - Imposes a timed mute
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♦ css_smute <#userid|name> <time> - Imposes a timed mute
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♦ css_tunmute <#userid|name> - Unmute timed mute
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♦ css_sunmute <#userid|name> - Unmute timed mute
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♦ css_tgag <#userid|name> <time> - Imposes a timed gag
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♦ css_sgag <#userid|name> <time> - Imposes a timed gag
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♦ css_tungag <#userid|name> <time> - Ungag timed gag
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♦ css_sungag <#userid|name> <time> - Ungag timed gag
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//basecommands
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♦ css_kick <#userid|name> <reason>
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♦ css_changemap <map>
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♦ css_map <map>
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♦ css_workshop <map>
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♦ css_wsmap <map>
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♦ css_rcon <args>
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♦ css_cvar <cvar> <value>
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♦ css_exec <exec>
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♦ css_who <#userid|name or empty for all>
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//basevotes
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♦ css_vote <question> [... Options ...]
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//funcommands
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♦ css_freeze <#userid|name|all @ commands> <time>
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♦ css_unfreeze <#userid|name|all @ commands>
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♦ css_gravity <gravity>
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♦ css_revive <#userid|name|all @ commands>
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♦ css_respawn <#userid|name|all @ commands>
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♦ css_noclip <#userid|name|all @ commands> <value>
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♦ css_weapon <#userid|name|all @ commands> <weapon>
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♦ css_strip <#userid|name|all @ commands>
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♦ css_sethp <team> <health> - Sets team players' spawn health
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♦ css_hp <#userid|name|all @ commands> <health>
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♦ css_speed <#userid|name|all @ commands> <value>
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♦ css_god <#userid|name|all @ commands> <value>
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♦ css_team <#userid|name|all @ commands> <value>
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♦ css_swap <#userid|name>
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♦ css_bury <#userid|name|all @ commands>
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♦ css_unbury <#userid|name|all @ commands>
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♦ css_clean - Clean weapons on the ground
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♦ css_glow <#userid|name|all @ commands> <color>
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♦ css_beacon <#userid|name|all @ commands> <value>
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//playercommands
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♦ css_slap <#userid|name|all @ commands> <damage>
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♦ css_slay <#userid|name|all @ commands>
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♦ css_rename <#userid|name> <newname>
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```
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## MatchZy
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```
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# Usage Commands
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Most of the commands can also be used using ! prefix instead of . (like !ready)
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`.ready` Marks the player ready
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`.unready` Marks the player unready
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`.forceready` Force-readies the player's team (Only works when using Match setup using JSON/Get5)
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`.pause` Pauses the match in freezetime (Tactical or normal pause, depends on `matchzy_use_pause_command_for_tactical_pause`).
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`.tech` Pauses the match in freezetime.
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`.unpause` Request for unpausing the match. Both teams need to type .unpause to unpause the match
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`.stay` Stays on the same side (For knife winner, after the knife round)
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`.switch`/`.swap` Switches the side (For knife winner, after the knife round)
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`.stop` Restore the backup of the current round (Both teams need to type .stop to restore the current round)
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`.tac` Starts a tactical timeout
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`.coach <side>` Starts coaching the specified side. Example: `.coach t` to start coaching terrorist side!
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# Practice Mode Commands
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`.spawn <number>` Spawns to the provided competitive spawn number of same team
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`.ctspawn <number>` Spawns to the provided competitive spawn number of CT
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`.tspawn <number>` Spawns to the provided competitive spawn number of T
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`.bot` Adds a bot on user's current position
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`.crouchbot` Adds a crouched bot on user's current position
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`.boost` Adds a bot on current position and boosts player on it
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`.crouchboost` Adds a crouched bot on current position and boosts player on it
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`.ct`, `.t`, `.spec` Changes player team to the requested team
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`.fas` / `.watchme` Forces all players into spectator except the player who called this command
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`.nobots` Removes all the bots
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`.clear` Clears all the active smokes, molotoves and incendiaries
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`.fastforward` Fastforwards the server time to 20 seconds
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`.noflash` Toggles immunity for flashbang (it will still blind others with noflash disabled)
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`.dryrun` Turns on dry-run mode
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`.god` Turns on god mode
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`.savenade <name> <optional description>` Saves a lineup
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`.loadnade <name>` Loads a lineup
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`.deletenade <name>` Deletes a lineup from file
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`.importnade <code>` Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg
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`.listnades <optional filter>` Lists either all saved lineups ever or if given a filter only those that match the filter
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`.break` Breaks all the breakable entities (glass windows, wooden doors, vents, etc)
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`.rethrow` Rethrows your last thrown grenade
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`.timer` Starts a timer immediately and stops it when you type .timer again, telling you the duration of time
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`.last` Teleports you back to where you threw your last grenade from
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`.back <number>` Teleports you back to the provided position in your grenade history
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`.delay <delay_in_seconds>` Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex
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`.throwindex <index> <optional index> <optional index>` Throws grenade of provided position(s) from your grenade thrown history. Example: `.throwindex 1 2` will throw your 1st and 2nd grenade. `.throwindex 4 5 8 9` will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay).
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`.lastindex` Prints index number of your last thrown grenade.
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`.rethrowsmoke` Throws your last thrown smoke grenade.
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`.rethrownade` Throws your last thrown HE grenade.
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`.rethrowflash` Throws your last thrown flash.
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`.rethrowmolotov` Throws your last thrown molotov.
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`.rethrowdecoy` Throws your last thrown decoy.
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# Admin Commands
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`.start` Force starts a match.
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`.restart` Force restarts/resets a match.
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`.forcepause` Pauses the match as an admin (Players cannot unpause the admin-paused match). (`.fp` for shorter command)
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`.forceunpause` Force unpauses the match. (`.fup` for shorter command)
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`.restore <round>` Restores the backup of provided round number.
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`.roundknife` / `.rk` Toggles the knife round. If disabled, match will directly go from Warmup phase to Live phase.
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`.playout` Toggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!)
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`.whitelist` Toggles whitelisting of players. To whitelist a player, add the steam64id in `cfg/MatchZy/whitelist.cfg`
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`.readyrequired <number>` Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match.
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`.settings` Displays the current setting, like whether knife is enabled or not, value of readyrequired players, etc.
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`.map <mapname>` Changes the map
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`.asay <message>` Say as an admin in all chat
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`.reload_admins` Reloads admins from `admins.json`
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`.team1 <name>` Sets name for Team 1 (CT by default)
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`.team2 <name>` Sets name for Team 2 (Terrorist by default)
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`.prac` Starts Practice Mode
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`.exitprac` Exits from practice mode and loads Match mode.
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`.rcon <command>` Sends command to the server
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`.shuffle` 随机分配所有人队伍
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```
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Loading…
Reference in new issue