chore: rework formation

main
Kroytz 9 months ago
parent c79a41030d
commit a3f43890fc

@ -1,165 +1,149 @@
## Minigames ## Minigames
``` ```
♦ css_rcon css_set_pushscale <0/1> - 关闭/开启 PushScale 修复 (用于修复足球踢不动问题) ♦ css_rcon css_set_pushscale <0/1> - 关闭/开启 PushScale 修复 (用于修复足球踢不动问题)
♦ css_rcon css_shuffle_on_round_end <0/1> - 关闭/开启 回合结束后出现25仔 ♦ css_rcon css_shuffle_on_round_end <0/1> - 关闭/开启 回合结束后出现25仔
``` ```
## CashPaySteal
```
♦ css_pay <SPECIFIC> <CashNum> - 给某人 $CashNum
♦ css_pay_force <SPECIFICA> <SPECIFICB> <CashNum> - 强制 A 给 B $CashNum
♦ css_pay_toggle - 开启/关闭 CashPaySteal
♦ css_pay_steal <0/1/2> - 设置作用目标 - 0: 所有人 1: 仅活人 2: 仅死人
```
## Admin
```
♦ css_ban <player> <time> <reason>
♦ css_unban <steamid>
♦ css_say <message> - sends message to all players
♦ css_csay <message> - sends centered message to all players
♦ css_dsay <message> - <message> - sends hud message to all players
♦ css_hsay <message> - <message> - sends hud message to all players
♦ css_asay <message> - <message> - sends message to admins
♦ css_chat <message> - <message> - sends message to admins
♦ css_psay <#userid|name> <message> - sends private message
♦ css_mute <#userid|name|all @ commands>
♦ css_unmute <#userid|name|all @ commands>
♦ css_gag <#userid|name|all @ commands>
♦ css_ungag <message> - <#userid|name|all @ commands>
♦ css_silence <#userid|name|all @ commands>
♦ css_unsilence <#userid|name|all @ commands>
♦ css_tmute <#userid|name> <time> - Imposes a timed mute
♦ css_smute <#userid|name> <time> - Imposes a timed mute
♦ css_tunmute <#userid|name> - Unmute timed mute
♦ css_sunmute <#userid|name> - Unmute timed mute
♦ css_tgag <#userid|name> <time> - Imposes a timed gag
♦ css_sgag <#userid|name> <time> - Imposes a timed gag
♦ css_tungag <#userid|name> <time> - Ungag timed gag
♦ css_sungag <#userid|name> <time> - Ungag timed gag
♦ css_kick <#userid|name> <reason> - 踢人
♦ css_map <map> - 换图
♦ css_workshop <map> - 换工坊图
♦ css_rcon <args> - 执行服务器指令
♦ css_cvar <cvar> <value> - 设置 <cvar> 值为 <value>
♦ css_exec <exec> - 执行 CFG
♦ css_who <#userid|name or empty for all> - 查户口
♦ css_vote <question> [... Options ...] - 发起投票
♦ css_freeze <#userid|name|all @ commands> <time>
♦ css_unfreeze <#userid|name|all @ commands>
♦ css_gravity <gravity>
♦ css_respawn <#userid|name|all @ commands>
♦ css_noclip <#userid|name|all @ commands> <value>
♦ css_weapon <#userid|name|all @ commands> <weapon>
♦ css_strip <#userid|name|all @ commands>
♦ css_sethp <team> <health> - Sets team players' spawn health
♦ css_hp <#userid|name|all @ commands> <health>
♦ css_speed <#userid|name|all @ commands> <value>
♦ css_god <#userid|name|all @ commands> <value>
♦ css_team <#userid|name|all @ commands> <value>
♦ css_swap <#userid|name>
♦ css_bury <#userid|name|all @ commands>
♦ css_unbury <#userid|name|all @ commands>
♦ css_clean - Clean weapons on the ground
♦ css_glow <#userid|name|all @ commands> <color>
♦ css_beacon <#userid|name|all @ commands> <value>
♦ css_slap <#userid|name|all @ commands> <damage>
♦ css_slay <#userid|name|all @ commands>
♦ css_rename <#userid|name> <newname>
```
## MatchZy
### Usage Commands
Most of the commands can also be used using ! prefix instead of . (like !ready)
## CashPaySteal `.ready` Marks the player ready
``` `.unready` Marks the player unready
♦ css_pay <SPECIFIC> <CashNum> - 给某人 $CashNum `.forceready` Force-readies the player's team (Only works when using Match setup using JSON/Get5)
♦ css_pay_force <SPECIFICA> <SPECIFICB> <CashNum> - 强制 A 给 B $CashNum `.pause` Pauses the match in freezetime (Tactical or normal pause, depends on `matchzy_use_pause_command_for_tactical_pause`).
♦ css_pay_toggle - 开启/关闭 CashPaySteal `.tech` Pauses the match in freezetime.
♦ css_pay_steal <0/1/2> - 设置作用目标 - 0: 所有人 1: 仅活人 2: 仅死人 `.unpause` Request for unpausing the match. Both teams need to type .unpause to unpause the match
``` `.stay` Stays on the same side (For knife winner, after the knife round)
`.switch`/`.swap` Switches the side (For knife winner, after the knife round)
## Admin `.stop` Restore the backup of the current round (Both teams need to type .stop to restore the current round)
``` `.tac` Starts a tactical timeout
//admin `.coach <side>` Starts coaching the specified side. Example: `.coach t` to start coaching terrorist side!
♦ css_addadmin <steamid> <group> <immunity>
♦ css_removeadmin <steamid> ### Practice Mode Commands
//baseban `.spawn <number>` Spawns to the provided competitive spawn number of same team
♦ css_ban <player> <time> <reason> `.ctspawn <number>` Spawns to the provided competitive spawn number of CT
♦ css_unban <steamid> `.tspawn <number>` Spawns to the provided competitive spawn number of T
`.bot` Adds a bot on user's current position
//basechat `.crouchbot` Adds a crouched bot on user's current position
♦ css_say <message> - sends message to all players `.boost` Adds a bot on current position and boosts player on it
♦ css_csay <message> - sends centered message to all players `.crouchboost` Adds a crouched bot on current position and boosts player on it
♦ css_dsay <message> - <message> - sends hud message to all players `.ct`, `.t`, `.spec` Changes player team to the requested team
♦ css_hsay <message> - <message> - sends hud message to all players `.fas` / `.watchme` Forces all players into spectator except the player who called this command
♦ css_asay <message> - <message> - sends message to admins `.nobots` Removes all the bots
♦ css_chat <message> - <message> - sends message to admins `.clear` Clears all the active smokes, molotoves and incendiaries
♦ css_psay <#userid|name> <message> - sends private message `.fastforward` Fastforwards the server time to 20 seconds
`.noflash` Toggles immunity for flashbang (it will still blind others with noflash disabled)
//basecomm `.dryrun` Turns on dry-run mode
♦ css_mute <#userid|name|all @ commands> `.god` Turns on god mode
♦ css_unmute <#userid|name|all @ commands> `.savenade <name> <optional description>` Saves a lineup
♦ css_gag <#userid|name|all @ commands> `.loadnade <name>` Loads a lineup
♦ css_ungag <message> - <#userid|name|all @ commands> `.deletenade <name>` Deletes a lineup from file
♦ css_silence <#userid|name|all @ commands> `.importnade <code>` Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg
♦ css_unsilence <#userid|name|all @ commands> `.listnades <optional filter>` Lists either all saved lineups ever or if given a filter only those that match the filter
♦ css_tmute <#userid|name> <time> - Imposes a timed mute `.break` Breaks all the breakable entities (glass windows, wooden doors, vents, etc)
♦ css_smute <#userid|name> <time> - Imposes a timed mute `.rethrow` Rethrows your last thrown grenade
♦ css_tunmute <#userid|name> - Unmute timed mute `.timer` Starts a timer immediately and stops it when you type .timer again, telling you the duration of time
♦ css_sunmute <#userid|name> - Unmute timed mute `.last` Teleports you back to where you threw your last grenade from
♦ css_tgag <#userid|name> <time> - Imposes a timed gag `.back <number>` Teleports you back to the provided position in your grenade history
♦ css_sgag <#userid|name> <time> - Imposes a timed gag `.delay <delay_in_seconds>` Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex
♦ css_tungag <#userid|name> <time> - Ungag timed gag `.throwindex <index> <optional index> <optional index>` Throws grenade of provided position(s) from your grenade thrown history. Example: `.throwindex 1 2` will throw your 1st and 2nd grenade. `.throwindex 4 5 8 9` will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay).
♦ css_sungag <#userid|name> <time> - Ungag timed gag `.lastindex` Prints index number of your last thrown grenade.
`.rethrowsmoke` Throws your last thrown smoke grenade.
//basecommands `.rethrownade` Throws your last thrown HE grenade.
♦ css_kick <#userid|name> <reason> `.rethrowflash` Throws your last thrown flash.
♦ css_changemap <map> `.rethrowmolotov` Throws your last thrown molotov.
♦ css_map <map> `.rethrowdecoy` Throws your last thrown decoy.
♦ css_workshop <map>
♦ css_wsmap <map> ### Admin Commands
♦ css_rcon <args>
♦ css_cvar <cvar> <value> `.start` Force starts a match.
♦ css_exec <exec> `.restart` Force restarts/resets a match.
♦ css_who <#userid|name or empty for all> `.forcepause` Pauses the match as an admin (Players cannot unpause the admin-paused match). (`.fp` for shorter command)
`.forceunpause` Force unpauses the match. (`.fup` for shorter command)
//basevotes `.restore <round>` Restores the backup of provided round number.
♦ css_vote <question> [... Options ...] `.roundknife` / `.rk` Toggles the knife round. If disabled, match will directly go from Warmup phase to Live phase.
`.playout` Toggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!)
//funcommands `.whitelist` Toggles whitelisting of players. To whitelist a player, add the steam64id in `cfg/MatchZy/whitelist.cfg`
♦ css_freeze <#userid|name|all @ commands> <time> `.readyrequired <number>` Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match.
♦ css_unfreeze <#userid|name|all @ commands> `.settings` Displays the current setting, like whether knife is enabled or not, value of readyrequired players, etc.
♦ css_gravity <gravity> `.map <mapname>` Changes the map
♦ css_revive <#userid|name|all @ commands> `.asay <message>` Say as an admin in all chat
♦ css_respawn <#userid|name|all @ commands> `.reload_admins` Reloads admins from `admins.json`
♦ css_noclip <#userid|name|all @ commands> <value> `.team1 <name>` Sets name for Team 1 (CT by default)
♦ css_weapon <#userid|name|all @ commands> <weapon> `.team2 <name>` Sets name for Team 2 (Terrorist by default)
♦ css_strip <#userid|name|all @ commands> `.prac` Starts Practice Mode
♦ css_sethp <team> <health> - Sets team players' spawn health `.exitprac` Exits from practice mode and loads Match mode.
♦ css_hp <#userid|name|all @ commands> <health> `.rcon <command>` Sends command to the server
♦ css_speed <#userid|name|all @ commands> <value> `.shuffle` 随机分配所有人队伍
♦ css_god <#userid|name|all @ commands> <value>
♦ css_team <#userid|name|all @ commands> <value>
♦ css_swap <#userid|name>
♦ css_bury <#userid|name|all @ commands>
♦ css_unbury <#userid|name|all @ commands>
♦ css_clean - Clean weapons on the ground
♦ css_glow <#userid|name|all @ commands> <color>
♦ css_beacon <#userid|name|all @ commands> <value>
//playercommands
♦ css_slap <#userid|name|all @ commands> <damage>
♦ css_slay <#userid|name|all @ commands>
♦ css_rename <#userid|name> <newname>
```
## MatchZy
```
# Usage Commands
Most of the commands can also be used using ! prefix instead of . (like !ready)
`.ready` Marks the player ready
`.unready` Marks the player unready
`.forceready` Force-readies the player's team (Only works when using Match setup using JSON/Get5)
`.pause` Pauses the match in freezetime (Tactical or normal pause, depends on `matchzy_use_pause_command_for_tactical_pause`).
`.tech` Pauses the match in freezetime.
`.unpause` Request for unpausing the match. Both teams need to type .unpause to unpause the match
`.stay` Stays on the same side (For knife winner, after the knife round)
`.switch`/`.swap` Switches the side (For knife winner, after the knife round)
`.stop` Restore the backup of the current round (Both teams need to type .stop to restore the current round)
`.tac` Starts a tactical timeout
`.coach <side>` Starts coaching the specified side. Example: `.coach t` to start coaching terrorist side!
# Practice Mode Commands
`.spawn <number>` Spawns to the provided competitive spawn number of same team
`.ctspawn <number>` Spawns to the provided competitive spawn number of CT
`.tspawn <number>` Spawns to the provided competitive spawn number of T
`.bot` Adds a bot on user's current position
`.crouchbot` Adds a crouched bot on user's current position
`.boost` Adds a bot on current position and boosts player on it
`.crouchboost` Adds a crouched bot on current position and boosts player on it
`.ct`, `.t`, `.spec` Changes player team to the requested team
`.fas` / `.watchme` Forces all players into spectator except the player who called this command
`.nobots` Removes all the bots
`.clear` Clears all the active smokes, molotoves and incendiaries
`.fastforward` Fastforwards the server time to 20 seconds
`.noflash` Toggles immunity for flashbang (it will still blind others with noflash disabled)
`.dryrun` Turns on dry-run mode
`.god` Turns on god mode
`.savenade <name> <optional description>` Saves a lineup
`.loadnade <name>` Loads a lineup
`.deletenade <name>` Deletes a lineup from file
`.importnade <code>` Upon saving a lineup a code will be printed to chat, alternatively those can be retrieved from the savednades.cfg
`.listnades <optional filter>` Lists either all saved lineups ever or if given a filter only those that match the filter
`.break` Breaks all the breakable entities (glass windows, wooden doors, vents, etc)
`.rethrow` Rethrows your last thrown grenade
`.timer` Starts a timer immediately and stops it when you type .timer again, telling you the duration of time
`.last` Teleports you back to where you threw your last grenade from
`.back <number>` Teleports you back to the provided position in your grenade history
`.delay <delay_in_seconds>` Sets a delay on your last grenade. This is only used when using .rethrow or .throwindex
`.throwindex <index> <optional index> <optional index>` Throws grenade of provided position(s) from your grenade thrown history. Example: `.throwindex 1 2` will throw your 1st and 2nd grenade. `.throwindex 4 5 8 9` will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay).
`.lastindex` Prints index number of your last thrown grenade.
`.rethrowsmoke` Throws your last thrown smoke grenade.
`.rethrownade` Throws your last thrown HE grenade.
`.rethrowflash` Throws your last thrown flash.
`.rethrowmolotov` Throws your last thrown molotov.
`.rethrowdecoy` Throws your last thrown decoy.
# Admin Commands
`.start` Force starts a match.
`.restart` Force restarts/resets a match.
`.forcepause` Pauses the match as an admin (Players cannot unpause the admin-paused match). (`.fp` for shorter command)
`.forceunpause` Force unpauses the match. (`.fup` for shorter command)
`.restore <round>` Restores the backup of provided round number.
`.roundknife` / `.rk` Toggles the knife round. If disabled, match will directly go from Warmup phase to Live phase.
`.playout` Toggles playout (If playout is enabled, all rounds would be played irrespective of winner. Useful in scrims!)
`.whitelist` Toggles whitelisting of players. To whitelist a player, add the steam64id in `cfg/MatchZy/whitelist.cfg`
`.readyrequired <number>` Sets the number of ready players required to start the match. If set to 0, all connected players will have to ready-up to start the match.
`.settings` Displays the current setting, like whether knife is enabled or not, value of readyrequired players, etc.
`.map <mapname>` Changes the map
`.asay <message>` Say as an admin in all chat
`.reload_admins` Reloads admins from `admins.json`
`.team1 <name>` Sets name for Team 1 (CT by default)
`.team2 <name>` Sets name for Team 2 (Terrorist by default)
`.prac` Starts Practice Mode
`.exitprac` Exits from practice mode and loads Match mode.
`.rcon <command>` Sends command to the server
`.shuffle` 随机分配所有人队伍
```
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